

The team at United Front has worked on Need for Speed, Bully, Skate, Prototype and Hulk: Ultimate Destruction, and as such, knows a bit about open-worlding it up. Square did understand this, apparently, jumping on board United Front's dream to "have the game in Hong Kong, be an undercover cop and offer people the deepest mechanics that they’ve seen in an open-world game".



"A while ago and it looked like one thing today it looked like an entirely different thing and part of that is just a maturation process of these systems as they get developed." The thing about Square is that they kind of understood that and they understand about how these game come together," he said. "They’re system-driven and the system is essentially building a world simulator and that doesn’t really play nicely together until near the end when all the systems are in place. "We’ve worked on a lot of these games - we have very experienced staff and we knew that these games take a long time to come together in the end because they are so complex," he said. Other, unnamed companies which saw the game weren't so impressed, O'Connell seems to have implied, which comes down to a lack of understanding in how open world games are a mess until quite late in production. So for them, there wasn’t a whole lot of need to change elements," he added, speaking of the Square Enix production team now overseeing of Sleeping Dogs. And the guys that came off Just Cause and Arkham and saw our mechanics, they loved that as well. "There’s not a lot of cop games, so the original in that respect sounds amazing. They said 'First time in Hong Kong sounds amazing,'" senior producer Jeff O'Connell told AusGamers. "For Square, that proposition was exciting for them. Square Enix took one look at the game now known as Sleeping Dogs and fell head over heels in love, according to United Front Games.
